Batman: Arkham Knight
Let the kicking and screaming begin! Or continue! Or whatever else. Batman: Arkham Knight. Under all of it’s flashy graphics, unique gameplay fighting style, and that batmboile, it’s hard to say this game was a disappointment, right? Sadly, it too falls into those blurred lines of good but disappointing. Arkham Asylum and Arkham City were both two of the greatest games of last gen according to critics, so what happened to Arkham Knight? That’s the question. The answer is: nothing, really.
Where Arkham City stepped up its game, Knight fell flat. Arkham expanded the city and filled it with and amazing life that felt like the city thrived. Arkham Knight was bigger, but ultimately dead. The city felt not magical but a concept art we could walk through but never truly interact. Gadgets were so uninspired and lacked that fresh feeling, that gaining a new gadget was almost boring. Then there is the story of the Arkham Knight. A story that overwhelmed the entire game– which was fine. But why did they introduce Scarecrow as the main villain and practically ignore him as any major threat from beginning to end? You know, besides that one part (cloudy city…?). This game, compared to the first two was just a Batman game that was missing so much heart. But it is in no way a bad game.
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