MASS EFFECT 2- THE SUICIDE MISSION
BioWare were at their absolute peak with Mass Effect 2, and Mass Effect 2, in turn, was at its absolute peak during the Suicide Mission. This was choice and consequence done right. Almost every major decision you made throughout the course of the game came into play, from the loyalty missions to something as simple as how much of the Normandy you had upgraded. The Suicide Mission was an excellently crafted two hours of an intense blend of gameplay and storytelling, involving character deaths, climactic battles and memorable gunfights, all on the basis of how you had played the entire game. It’s hard to imagine BioWare – or anyone else, for that matter – doing something that will come close to replicating the brilliant of the Suicide Mission for a long, long time to come.
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