14 Video Game Moments You Don’t Want to Experience Again

Compelling moments can draw players into a game, but regardless of their brilliance, there are some you just don't want to experience again.

Posted By | On 26th, Jul. 2023

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Video games, especially the bigger budget ones, have it tough. Not only do they have to provide hours of entertainment, but need to keep you engaged throughout. This is most apparent in the openings for certain games. Many are unskippable and important for introducing you to the story, gameplay and setting.

A lot are brilliant, but when you’re looking to replay a game, whether it’s for the second or tenth time, not being able to skip those opening bits can get a little tiring. Of course, when the opening is annoying, it’s much more agonizing.

Here are 14 unskippable parts in video games that probably dissuade you from replaying them.

Episode 0: Prologue: Awakening – Metal Gear Solid 5: The Phantom Pain

The opening hour of Metal Gear Solid 5: The Phantom Pain is a doozy, but instrumental in setting up the entire story. It sees Venom Snake waking up in a hospital and falling in and out of consciousness. Of course, it’s not long before his enemies find him, first sending Quiet to assassinate him. Fortunately, a mysterious individual named Ishmael saves him, and Venom Snake crawls slowly through the hallways as chaos erupts in the hospital.

After encountering the Third Child and the Man on Fire, Venom Snake slowly finds his footing and proceeds to sneak around, evading detection from the enemy. They flee the hospital, securing an ambulance to escape the Man on Fire but are assailed by an attack helicopter and enemy soldiers before crashing. When things seem dire, they’re saved by the Third Child and a flaming whale (no, seriously).

Before the Third Child and the Man on Fire can attack Venom Snake (while riding their sweet flaming pegasus), he’s rescued by Ocelot and given a shotgun to stop their pursuers. The chase runs for a while, and the two fall off a crumbling cliff to end the episode.

Even as an example of deft pacing and mixing exhilarating action with tense stealth, the prologue is one long cinematic set piece. You’re not given complete control until the next episode to experiment with the new mechanics and sandbox elements. Jumping straight into Episode 1 on a new playthrough would have been appreciated.


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