Braid
When Jonathan Blow developed Braid, he could never have envisioned the impact it would have on indie games and 2D platformers (alongside Fez and Super Meat Boy, of course). On its own, Braid is an incredible game, from its aesthetic to how it plays with the concept of time for each level. The story-telling was also top-notch, subverting a hero’s quest to save the princess into something more dangerous and obsessive.
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