15 Developers That Went Through An Extremely Difficult Time

Take a look at 15 developers who had it especially rough, whether before or after launch.

Posted By | On 21st, Sep. 2018

Page 12 of 15

Visceral Games – Ragtag

Where does one even start with Ragtag, Visceral Games’ untitled Star Wars project headed by former Uncharted series writer Amy Hennig? To be honest, as per Jason Schreier’s report on the same, Visceral’s problems began when Dead Space 3 had underperformed. From there, the studio worked on Battlefield Hardline and had to be split in half for the sake of expansions. Though it got help from Motive Studios, issues with Frostbite, not having enough resources, conflicting ideas with EA, approval required from IP owner Disney and much more proved difficult for the studio to manage. In the end, Ragtag was cancelled, Visceral was shut down and Hennig would leave EA later to start her own studio.


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