FoundStrange Relic
Many games such as Batman: Arkham Origins or Assassin’s Creed went a little overboard on this next feature: Collectables could really add some great value to a game designed to be explored. A waterfall off in the distance, books on a shelf; all of these were handcrafted by a designer set in a world waiting to be admired. But what would be the point to walk deep into a forest if there are nothing but trees?
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