FIGHTER WITHIN
On paper, a fighting game with the production values of a AAA title that is played entirely using full body motion controls sure sounded like a potentially exciting one back in the day, but as with almost everything to do with the Kinect, Fighter Within turned out to be an absolute disaster. Ubisoft’s fighter may very well be one of the genre’s all-time worst outings, in fact, and as you may have guessed, the fact that it’s a Kinect game is largely responsible for how unplayable it is.
Share Your Thoughts Below (Always follow our comments policy!)