Rayman Legends
Hey, if a first-person perspective could work for Mirror’s Edge (less so for Mirror’s Edge Catalyst) then why not for a great game like Rayman Legends? Imagine hopping and bopping through levels, frustratingly mistiming jumps for new reasons and just appreciating the beauty of the UbiArt Framework in all its glory. Of course, once again, this would probably be a good alternative rather than the de facto perspective.
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