Hitman (2016)
IO Interactive’s Hitman (2016) is a prime example of confusion when it comes to being always-online. At first, you had to be online for saving in some areas. This couldn’t be changed because then-publisher Square-Enix wanted to keep supporting the game with new contracts, challenges and whatnot (live content, if you will). It was possible to play offline if you made a separate save file but IO Interactive finally relented and patched the game to be completely playable offline. Leaderboards, regular updates and live events weren’t available but it was a welcome change. Now if only this was possible at launch when server troubles prevented players from being able to even open the game.
Share Your Thoughts Below (Always follow our comments policy!)