15 Games That Totally Had No Need For Heavy Online Connectivity

Constant connectivity even during single-player? The industry has this and much more.

Posted By | On 16th, Jul. 2018

Page 9 of 15

Hitman (2016)

IO Interactive’s Hitman (2016) is a prime example of confusion when it comes to being always-online. At first, you had to be online for saving in some areas. This couldn’t be changed because then-publisher Square-Enix wanted to keep supporting the game with new contracts, challenges and whatnot (live content, if you will). It was possible to play offline if you made a separate save file but IO Interactive finally relented and patched the game to be completely playable offline. Leaderboards, regular updates and live events weren’t available but it was a welcome change. Now if only this was possible at launch when server troubles prevented players from being able to even open the game.


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