A Plague Tale: Requiem
The first game surprised many with its visuals with photogrammetry being used to create super-detailed environments with stellar ambient lighting and shadows. A Plague Tale: Requiem seems to be going in the same direction but also offers larger environments, better water rendering and improved animations. Considering it uses Unreal Engine 5 instead of Asobo’s proprietary tech, we can’t wait to see how the sequel leverages it to new heights.
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