Skull and Bones
Ubisoft tried to capitalize on the ideas found in Assassin’s Creed 4: Black Flag with Skull and Bones, but it’s safe to say that those efforts didn’t amount to much considering the state of the final release. Skull and Bones is characterized by the boredom that is largely a byproduct of its bland open-world and microtransaction-laden progression system – rounding out this profit-driven by-the-numbers live service game.
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