STAR WARS BATTLEFRONT 2
2015’s Star Wars Battlefront, in spite of lacking in content (like so many other games in this feature) had a solid multiplayer foundation to build on, and many had hoped that with Battlefront 2, DICE and EA would do deliver a significantly improved sequel. And the thing is, if not for EA’s ridiculous monetization practices, DICE would have actually succeeded in doing that. Instead, Battlefront 2’s somewhat decent campaign and solid online action were buried under an overarching progression system that was completely throttled by ridiculously aggressive loot boxes, and Battlefront 2 ended up becoming a major, major disappointment for all the wrong reasons. EA’s management of its exclusive Star Wars license – a position most developers and publishers would given anything to be in – has been spectacularly bad, and Battlefront 2 is the perfect representation of that.















