15 Open World Games With The Best Side Missions You Need To Play

You'll totally get back to the main story in just a minute.

Posted By | On 08th, Aug. 2016

Page 9 of 15

The Legend of Zelda: Twilight Princess

The Wind Waker may be more side quest heavy but The Legend of Zelda: Twilight Princess offered an excellent balance between side quests and story-telling. Like other Zelda games, you could go around collecting Poes, golden bugs, heart containers and whatnot. You could also fish, complete archery challenges, explore secret caves, open Malo Mart and so on. Wind Waker may have more but Twilight Princess arguably features better quality side quests.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Starfield’s Unity Ending, New Game+ Was a “Weird, Deep Question” Todd Howard Wanted to Ask Players

Howard and lead creative producer Tim Lamb spoke about some of the changes made to Starfield with the release ...

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder

Empathizing with developers who lost their work, Laura Fryer called out studio's leadership for a lack of plan...

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

007: First Light, Echoes of Aincrad Spoiler-Heavy Footage Leaked by Indonesian Ratings Board

The leaked footage seemingly included several major plot beats from the games, including the ending for 007: F...

Pragmata’s Combat May Be Its Biggest Surprise Yet

Pragmata’s Combat May Be Its Biggest Surprise Yet

The upcoming sci-fi shooter blends hacking, gunplay, and real-time strategy into a combat system that demands ...

Pragmata Review – Hack and Dash

Pragmata Review – Hack and Dash

It has been a long time coming, yes, but it’s fair to say that Pragmata is worth the wait.

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

Former Naughty Dog Developer Says Studio Learned From The Last of Us That “Crunch is a Requirement”

"Well, we've just come to realize this is what it takes to make games at our level," recalled Benson Russell f...