Sega Dreamcast Controller
For as amazing as the Dreamcast’s games were, the controller had some issues. First off, it felt unnecessarily bulky. This was primarily because of its VMU which was a memory card that also doubled up as its own device, sporting mini-games like Sonic Adventure’s Chao Adventure, a clock and even second screen functions. Even without the VMU, the controller’s design felt awkward to handle overall.
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