PUZZLES
Puzzles are a staple of Resident Evil, of course, and a remake of Code Veronica would already have a pretty solid base to work off of, because the original release wasn’t exactly lacking in well designed puzzles. The one area where we would like to see some improvements is variety- take the recent Resident Evil 2, for instance. It was constantly throwing new kinds of puzzles at players, some small and bit-sized, others more elaborate, but all of them trying to do new things and make different demands of the player. A similar level of variety in puzzles is something that would make any game significantly better.
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