15 Times Players Got It Wrong And Game Developers Listened Anyway 

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Posted By | On 24th, Jan. 2018

Page 9 of 15

Pokemon Black and White – Tighter handholding

Pokemon Black and White marked in some ways, one of the bravest titles in the series up to that point. No old pokemon would show up before the credits rolled, which helped create a gameplay experience similar to the first time player, since no Pokemon would be easily identified. What they didn’t try to emulate from older titles was giving the player leeway to explore. After kids dropped their Diamond or Pearl games because they got lost and parents complained, Gamefreak has put a tighter and tighter leash on game progression ever since.


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