Snatcher
Hideo Kojima’s cyberpunk visual novel has a few shooting sequences, showcasing the unorthodox design nature that the man would be known for. However, those sequences were made difficult in the most bizarre way possible. There’s a shooting range in-game and if you obtain high scores continuously, the actual shooting sequences become tougher. In this way, shooting scenes can either be made extremely tough or a breeze. Oh Kojima. Trolling us in the past as well.















