STEREOSCOPIC 3D
Right around the time motion controls and waggle controls were starting to die down, stereoscopic 3D was becoming a huge deal. Having found success in films thanks to James Cameron’s Avatar and all the films that followed in its footsteps, Sony decided to follow suite with stereoscopic 3D for the PS3. Nintendo decided to one-up them and put 3D into their newest handheld, the 3DS, and made it 3D glasses-free. And sure, some games on both systems (for instance, Killzone 3 on the PS3, and Super Mario 3D Land on the 3DS) made good use of that tech, but was it really the new way to play games as Sony and Nintendo seemed to think at the time? No. No, it wasn’t.
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