11. Dedicated servers for the multiplayer
Infinity Ward had claimed that CoD: Ghosts runs a hybrid system for the multiplayer by integrating dedicated servers as well as listen servers to enhance the gameplay experience by making it smoother. Whatever their claims, this strategy didn’t work.
There was tons of lag when I’d played Ghosts and I think it was because their hybrid system was too busy switching between dedicated and listen servers to offset the load. What this resulted in, was a shoddy online experience that was mislike by many. Sledgehammer should save everyone the trouble, and get dedicated servers for the game.
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