Divinity: Original Sin producer explains the advantages of working on the PC over PS3/X360

" Development cycles on a PC are faster too."

Posted By | On 24th, Oct. 2012

We asked Larian Studios a bunch of questions on their upcoming RPG Divinity: Original Sin and also on what makes the PC platform so interesting for some developers.

The game is scheduled to come out next year and looks really good on the PC based on what we’ve seen so far. The game’s producer David Walgrave explained the differences between PC and PS3/Xbox360 to us in a yet to be published interview.

“It’s probably a very personal opinion, but I find interacting with the world and the user interfaces a lot more intuitive on a PC,” he said.

“I just asked a programmer’s opinion, and he says developing for PC is more flexible, more forgiving. It’s a more open platform where it’s easier to do something the way you want it to, rather than having to do it the way the console expects you to do it. On PC, you don’t need to adhere to TCRs and other specific requirements and expectations.

“The hardware limitations of a console not only have an impact on textures and framerates, they are also limiting the amount of different characters and items you can put in a region. Development cycles on a PC are faster too. Developing tools, testing out something, all that goes faster. On a console, you need to build to specific formats. On PC, you define these yourself.”

It’s one of the reasons why we get such sprawling RPGs on the PC. Let us know what you think in the comments section below.


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