Unreal Engine 4 Video Showcases Layered Materials Demo

Look at this grass.

Posted By | On 08th, Aug. 2013


In a new video for Epic Games’ next gen engine, senior artist Bill Green and developer support manager Zak Parrish sit down to talk about and demo the materials pipeline for Unreal Engine 4, and how they can be layered together.

Showcased at the PlayStation Reveal – and prior to that as well – Unreal Engine 4 will be Epic’s next iteration of their popular game development engine. It will feature several new features such as real time global illumination by way of voxel cone tracing, direct updating of C++ code, new “Kismet” features, the ability to edit source code in Visual Studio directly, and much more, with the objective of reducing the device between the artist, programmer and designer.

As of now, we haven’t seen much Unreal Engine 4 games, although the company has lent support to both Sony and Microsoft for their next-generation PlayStation 4 and Xbox One consoles respectively. Stay tuned for more details on the engine as we get closer to the next generation.


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