Call of Duty Ghosts Dev Talks About PS4/Xbox One, Development Costs

Executive producer Mark Rubin talks about how the next generation will be easier to develop for.

Posted By | On 18th, Aug. 2013

Call of Duty Ghosts_MP_thumb
Speaking to GamesBeat, Infinity Ward executive producer Mark Rubin touched about the resource demands for the franchise, especially following Call of Duty: Ghosts going cross-generational. Considering that next gen consoles like the PS4 have a more familiar, PC-like architecture, it would take less time for a developer to create a working prototype.

Rubin replied that, “That’s totally true. The next-gen systems will be a lot easier to develop for. If I could take my Call of Duty hat off for a second, I’m excited about the next-gen platforms, because I think indie developers — or even just small developers – will have an easier time developing for those platforms than for the previous systems.

“Those systems required more resources as far as code and knowledge base. They weren’t easy to work with. I’m hoping that the smaller guys will be able to make cool content on these next-gen systems more easily than they did before.”

However, the developer is looking to avoid doubling development costs. “Although it is getting harder and more expensive to do these bigger games. The next-gen systems definitely expand that problem. What we’ve done, instead of ballooning—Basically, we don’t want to lose our culture.

“Right now, what we’ve done is engage with some of our other studios, like Raven and Neversoft. Those guys have helped out for this game. It’s an interesting way to develop. Our last two games – MW3 and Ghosts – were developed that way, with the other studios helping.”

Call of Duty: Ghosts will be releasing worldwide on November 5th worldwide.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

No Rest for the Wicked Trailer Highlights Positive Early Access Impressions

No Rest for the Wicked Trailer Highlights Positive Early Access Impressions

Moon Studios' Souls-like action RPG is available for PC via Steam Early Access and has received some praise de...

Counter-Strike 2 Update Adds Left-Hand Aiming, Dropped Weapons Panel, and More

Counter-Strike 2 Update Adds Left-Hand Aiming, Dropped Weapons Panel, and More

Dust 2 also returns with Overpass removed from the Active Duty map pool. Other maps like Inferno, Baggage and ...

SAND LAND is Out Now

SAND LAND is Out Now

Bandai Namco's action RPG based on Akira Toriyama's manga is playable on Xbox One, Xbox Series X/S, PS4, PS5, ...

Destiny 2 Xur Inventory – Knucklehead Radar, Lord of Wolves, Ophidian Aspect, and More

Destiny 2 Xur Inventory – Knucklehead Radar, Lord of Wolves, Ophidian Aspect, and More

The Lost Pacific armor, a new random roll for Hawkmoon, and several new Legendary weapons are also available a...

The Plucky Squire Gameplay Clips Showcase 3D to 2D Transitions, Jetpack, Combat, and More

The Plucky Squire Gameplay Clips Showcase 3D to 2D Transitions, Jetpack, Combat, and More

All Possible Futures and Devolver Digital's action-adventure title releases for PlayStation, Xbox, Switch, and...

Manor Lords Surpasses 150,000 Concurrent Players Upon Early Access Launch

Manor Lords Surpasses 150,000 Concurrent Players Upon Early Access Launch

Slavic Magic and Hooded Horse's medieval city-building RTS recently launched for Steam in early access.