Call of Duty Ghosts Dev Talks About PS4/Xbox One, Development Costs

Executive producer Mark Rubin talks about how the next generation will be easier to develop for.

Posted By | On 18th, Aug. 2013

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Speaking to GamesBeat, Infinity Ward executive producer Mark Rubin touched about the resource demands for the franchise, especially following Call of Duty: Ghosts going cross-generational. Considering that next gen consoles like the PS4 have a more familiar, PC-like architecture, it would take less time for a developer to create a working prototype.

Rubin replied that, “That’s totally true. The next-gen systems will be a lot easier to develop for. If I could take my Call of Duty hat off for a second, I’m excited about the next-gen platforms, because I think indie developers — or even just small developers – will have an easier time developing for those platforms than for the previous systems.

“Those systems required more resources as far as code and knowledge base. They weren’t easy to work with. I’m hoping that the smaller guys will be able to make cool content on these next-gen systems more easily than they did before.”

However, the developer is looking to avoid doubling development costs. “Although it is getting harder and more expensive to do these bigger games. The next-gen systems definitely expand that problem. What we’ve done, instead of ballooning—Basically, we don’t want to lose our culture.

“Right now, what we’ve done is engage with some of our other studios, like Raven and Neversoft. Those guys have helped out for this game. It’s an interesting way to develop. Our last two games – MW3 and Ghosts – were developed that way, with the other studios helping.”

Call of Duty: Ghosts will be releasing worldwide on November 5th worldwide.


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