Crytek may have faced issue after issue with the upcoming Ryse: Son of Rome, be it with the game’s debut facing criticized for the excessive use of quick time events or the developer’s recent controversy on Twitter regarding crunching in development. However it may all be worth it when the game releases according to some new details offered by a confirmed Xbox One dev.
Speaking on Reddit, the dev stated that, “I’ve played through the campaign and the story is amazing. Granted, some minor bugs here and there as I played a dev build but the combat was solid from start to end. Smooth and satisfying.”
Interestingly, the dev talks about the QTEs that Crytek was criticized for and calls them “optional”. “Those optional QTE executions, totally addictive. They take some practice to get the timings right. Especially on the highest difficulty as it’s not the same one every time and there are pages of them to unlock. Made the game much more fun imo.” If they’re less of a necessity, then it could bode well for the overall combat but pages of QTEs to unlock? Hopefully they’ll be rewarding and interesting enough.
Ryse: Son of Rome launches for the Xbox One on November 22nd.
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