Fable Legends Currently Running Under 1080p At 30fps, May Change In The Final Release

Geoff Smith from Lionhead Studios explains to GamingBolt that their focus is to create a great gaming experience.

Posted By | On 16th, Jun. 2014

Fable Legends

Fable Legends is an upcoming role-playing game with cooperative elements which is under development at Lionhead Studios for the Xbox One. GamingBolt was present at Microsoft’s E3 booth last week and we caught up with Geoff Smith from Lionhead Studios who is the game’s executive producer. Among the various topics we discussed, GamingBolt was able to get some technical information about the game, namely resolution and frame rate.

The game is currently running at a resolution lower than 1080p and at 30fps. However those numbers may change in the final retail release. “At the moment we are just focusing on creating a great experience. We are not at 1080p right now but we are making something that feels great to play and looks wonderful so whatever we end up with, it’s going to be a gorgeous experience,” Geoff revealed to GamingBolt.

He also revealed that 30fps suits the gameplay mechanics. “It’s [running at ] 30 fps and that suits our gameplay very nicely. That’s what it is right now and I can’t comment what it will be in the final [version].

It’s important to note that the June Xbox One SDK update is out now so Lionhead Studios can probably use that to bump up the resolution to 1080p. The game is running on Unreal Engine 4 and as you know it gels well with the Xbox platforms [Gears of War].

Fable Legends is due exclusively for the Xbox One. Stay tuned for more coverage on Fable Legends.


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