If Halo: The Master Chief Collection upset you with its install size and day one patch size, then Cloud Imperium’s Star Citizen will be looking to up that significantly. According to operations director Jeremy Masker on the official forums, the size of the game client will likely end up being 100 GB.
“The size and number of assets that are left to deliver means that our client size is much more likely to be 100 GB.”
And the patches? According to Masker, “We are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size.
“Each patch has 100s of assets, each of these assets are at times 200 MB, this leads to 2-6 GB patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20 GB.”
Star Citizen will be out commercially next year on PC and Linux. What are your thoughts on these size requirements? Let us know below.
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