The Division Patch 1.4 Will Examine Difficulty Scaling, Promises Better Loot

Massive working to improve the end-game experience.

Posted By | On 10th, Sep. 2016

Tom Clancy's The Division

Remember Tom Clancy’s The Division, the so-called “Destiny killer” that pretty much faded away over the past few months? Ubisoft Massive has been working hard to re-balance and re-adjust the game in the wake of player complaints with the upcoming patch 1.4. A release date is still a ways off (October is the current goal) but some of the main facets of the patch were discussed in the latest State of the Game.

Currently, enemies in post-game activities have health pools that are way too high, thus throwing off the balance between RPG and shooter. Patch 1.4 will reduce enemy HP quite significantly but also balance player abilities and skills to preserve some challenge. The developer is currently looking to go back to the level 1-30 experience and offer players the chance to feel powerful again.

Difficulty scaling will also be more natural as the system is redesigned and Massive promising that solo players will be able to do something to progress, even it may take longer than playing in a group. Better quality loot with less weighting will also be a thing though Massive wants to allow players to focus on a specific gear set and farm for the same when possible. Essentially, finding the loot desire will become easier.

There’s a lot more to get into and the most specific changes will be revealed through a special State of the Game on September 13th at 7 PM CEST/1 PM EDT/10 AM PDT. Stay tuned for more details in the meantime.


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