Battlefield 6 Season 2’s Progression, Weapon Balance and Player Movement Improvements Detailed

The challenges system is seeing quite a few adjustments, with less reliance on mode-specific challenges and more assists being counted.

Posted By | On 11th, Feb. 2026

Battlefield 6

As Battlefield Studios gets closer to the planned February 17th release date for Battlefield 6 Season 2, the developers have published a new community update detailing what kinds of changes we will see in the competitive shooter. Among the information revealed is how the progression systems, weapon balance, and player movement will all see improvements, among other things.

On the progression front, Battlefield 6’s challenges will be streamlined, with a reduced emphasis on mode-specific challenges. The daily sidearm challenge will also be removed from the regular rotation, and assists counting towards Daily Challenges will have expanded criteria. The Battle Pass progression will also be sped up through recalculations of Battle Pass Tokens being earned through Career XP. Battlefield: REDSEC players will also see some improvement thanks to an increase in Career XP and Weapon XP earn rates.

Moving on to weapon-specific improvements, recoil compensation is being made “fully consistent”, which in turn will lead to more reliable weapon handling. Automatic weapons have also seen adjustments to ensure that they all feel distinct depending on various combat distances. Player movement will start feeling more predictable and readable thanks to updates to acceleration curves, smoother vaulting and ladder transitions, and fixes to visual inconsistencies and other issues that might arise while traversing during close-quarters combat.

The audio systems across Battlefield 6 and Battlefield: REDSEC will also see upgrades, giving players more clear cues for movements and interactions. Overlapping sounds are also slated to be handled better, which will help players avoid having someone sneak up on them in the thick of battle.

Looking beyond the initial launch of Battlefield 6 Season 2, Battlefield Studios has reiterated the importance of testing through Battlefield Labs. While recent Labs sessions have involved testing the new Contaminated map that will kickstart Season 2, future playtests will focus on time-to-kill tuning. Battlefield Labs has also recently started testing another big map coming to Battlefield 6 in Season 2—Golmud Railway.

“Initial reactions have been positive, particularly around the overall scale and flow of the playspace,” wrote the developers. “Players noted that the map feels familiar while still offering something new, including improvements to the northern town area and added cover that better supports infantry movement and engagements.”

Battlefield: REDSEC players will also see some big changes coming in the form of Vehicle Keycards getting a cooldown. This, noted Battlefield Studios, was to ensure that a single team having multiple tanks rolling around should be a rare occurrence. Despite this, however, Vehicle Keycard rewards will still be available in meaningful ways thanks to the importance of tanks to the gameplay flow of the battle royale mode.

Battlefield 6 will be kicking off its second season soon, and Battlefield Studios recently released an intro cinematic trailer that focuses on the lore behind the new Contaminated map. The cinematic focused on the Pax Armata taking over a Cold War-era base, and NATO getting ready to take it back. Both sides will face some extra trouble thanks to the map being covered by hazardous gas, making gas masks a necessity.

Battlefield 6 is available on PC, PS5 and Xbox Series X/S. Since its October release, the shooter has gone on to become the best-selling game in the US for 2025.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Yakuza Kiwami 3 Will be the Last Game With Kiwami in the Title, Says Executive Producer

Yakuza Kiwami 3 Will be the Last Game With Kiwami in the Title, Says Executive Producer

The events of Yakuza Kiwami 3 have started Ryu Ga Gotoku Studio down a new path where we will stop seeing any ...

Battlefield 6 Season 2’s Progression, Weapon Balance and Player Movement Improvements Detailed

Battlefield 6 Season 2’s Progression, Weapon Balance and Player Movement Improvements Detailed

The challenges system is seeing quite a few adjustments, with less reliance on mode-specific challenges and mo...

Romeo is a Dead Man Studio is Working on a Second Title for 2026

Romeo is a Dead Man Studio is Working on a Second Title for 2026

Studio president Suda51 also noted that Grasshopper Manufacture is in talks with companies for a Switch 2 port...

Silent Hill: Townfall is Finally Getting New Details on February 12th

Silent Hill: Townfall is Finally Getting New Details on February 12th

The years-long wait for updates on the horror title from Annapurna and Screen Burn Interactive has finally com...

Subnautica 2, Forza Horizon 6, and Resident Evil Requiem Reportedly Top Steam Wishlists

Subnautica 2, Forza Horizon 6, and Resident Evil Requiem Reportedly Top Steam Wishlists

The big three have amassed wishlists in the millions through Valve's platform, according to Alinea Analytics' ...

Marvel Rivals Brings Elsa Bloodstone Into The Fray With An Explosive Character Reveal

Marvel Rivals Brings Elsa Bloodstone Into The Fray With An Explosive Character Reveal

Elsa brings her skills, sass, and quite an arsenal of attacks to the team-based hero shooter when she goes liv...