Yesterday it was revealed that Hideo Kojima’s upcoming action open world (and possibly horror) game Death Stranding will be running on Decima, an engine which has been largely developed by Guerrilla Games. This same engine will also power the upcoming role playing game Horizon Zero Dawn on the PlayStation 4. Ever since the PlayStation 3 era Guerrilla Games are known for pushing visual barriers and their partnership with Kojima Productions is a shining example why video game tech needs to be shared between different gaming companies. In this way, more intelligent minds will work on a single product resulting into amazing experiences…something that both Death Stranding and Horizon Zero Dawn are shaping up to be.
Following this announcement of the partnership, developers from Blizzard and Naughty Dog have shared their opinion on the matter. Drew Thaler from Naughty Dog believes that the partnership between Kojima Productions and Guerrilla Games is a ” hot match up” and they they are both “creative power houses” who will “raise the bar.”
Helder Pinto, who is a 3D artist at Blizzard also shared his views by stating that “Kojima partnering with Guerrilla interesting prospect. always said we as an industry need to share more and stop keeping our tech so secret” to which Anthony Vaccaro, environmental artist at Naughty Dog stated that such a policy depends from one company to another but however on the whole he hopes that the trend of sharing tech continues in the future.
What is your take on this matter? Do you think different games studios should share technology between them? Let us know in the comments section below.
Kojima Productions using Guerrilla's engine is a hot, hot matchup. Creative and technical powerhouses. They're going to raise the bar.
— @drewthaler@threads.net (@drewthaler) December 3, 2016
Really depends on the studio, so many are way to guarded. We've had tons of success sharing back and forth with 3rd party studios
— Anthony Vaccaro (@vaccaro3d) December 4, 2016
yeah I hope the trend continues and spreads more. Makes for better games to share tech 🙂
— Anthony Vaccaro (@vaccaro3d) December 4, 2016
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