Hideo Kojima Scares Easily, Explains Most Effective Form of Horror

Death Stranding director believes the unknown is terrifying.

Posted By | On 07th, Feb. 2017

You probably read the other day about Death Stranding director Hideo Kojima the lack of horror elements in his upcoming game. Speaking to IGN, he discussed the possibility of making another horror game in the future, especially considering how effectively terrifying P.T. was.

Unfortunately, it doesn’t seem like he ever will because, “I get scared very easily. Actually, this is true of Alfred Hitchcock as well as Steven Spielberg. Because they scare easily, because I scare easily, it’s actually easy for us to make something that is scary, because we understand what is scary.”

“But while in that process, we’re constantly imagining, like, terrifying situations so it ends up giving me bad dreams. That’s the reason why I don’t want to make a horror game.”

Of course, he did note the most effective way to frighten was to create something “slightly out of the ordinary” and “unknown.

“Slightly off, but at first glance, they don’t know what it is about it that is unusual. When you do something like this, it confuses the mind, and that becomes unnerving for the person who sees it.”

Death Stranding is currently in development for PS4 and PC.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...