Stardock CEO On Xbox Scorpio And PS4 Pro’s Different Approaches, Both Trying To Solve Different Problems

Sony got it right the first time.

Posted By | On 03rd, Apr. 2017

15 Ways to Enhance Your Experience on PS4 and Xbox One

The Xbox One Scorpio is a far more radical upgrade than the relatively more conservative PS4 Pro- this has naturally led to discussions regarding which approach is the superior one. Speaking to Gamingbolt in an exclusive interview, however, Stardock’s CEO Brad Wardell noted that a direct comparison may be meaningless, since they both set out to do different things to begin with.

“I think that in the case of- I think both are trying to aim for different things, trying to solve different problems,” Wardell said. “With Scorpio, Microsoft is trying to, I think they are making a lot of good moves trying to address a lot of the weaknesses of the original Xbox One hardware. The PlayStation 4, it has a little bit of different issues traditionally, I find their software environment a little stranger as a PC guy. But their hardware was already in pretty good shape off the bat. They don’t have any- they bit the bullet and put in 8GB of super expensive GDDR5 memory in from the start.”

What he is saying does make sense, of course- and Sony, having gotten it so right the first time, definitely didn’t need to muck around with the hardware as much as Microsoft did, trying to address the failings of the original Xbox One. it will be interesting to see how the market responds to Microsoft’s approach with the Scorpio when it launches later this year.

More information on Scorpio is expected later this week so we will make sure to keep you updated on the same. Stay tuned for our full interview with Brad later this week.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...