Ghost of Tsushima Is Not A Hack ‘n’ Slash Game, Combat Is Really “Out of The Ordinary”

Sucker Punch discusses how the combat of Ghost of Tsushima stands out.

Posted By | On 25th, Jun. 2018

ghost of tsushima

The one biggest issue I had with Ghost of Tsushima‘s showing at E3 this year was the combat. I loved how the game looked, and the atmosphere that it seemed to be going for, but the combat looked far too start-stop and jerky, reminding me of old Assassin’s Creed games- which, I need to emphasize, isn’t necessarily a good thing per se.

Of course, that’s just my opinion, and others liked what they saw- it certainly looks great, if nothing else. Speaking to GamingBolt, Chris Zimmerman, the Co-Founder and Co-Studio Head for Sucker Punch, mentioned that the combat was designed to be like a brawler, one that would require a lot of different kinds of skills from the players, because of how it is structured.

“If it were hack ‘n slash, [the live-demo player] wouldn’t be nervously practicing before every demo,” Zimmerman said. “It’s a brawler. It’s skill [based] in a bunch of different directions. The heart of the game is…[in the demo] you’ve seen three guys, getting into a fight with them, and knowing that you’re in danger, knowing that you have to be on top of your game fighting three guys. It’s really out of the ordinary if you think about it. You have lots of games where fighting one guy is hard, and then you have lots of games where fighting 20 guys is hard. But three ends up being an interesting number, it gives the game sort of a fresh feel.”

Depending on how it is executed (will the other two guys be passive until you lock on to them, or can you get swarmed by them? What is their level of ability?), there actually could end up being a certain kind of rhythm to the game’s combat, even in spite of my perceived misgivings right now. I guess we will have to wait and see, and find out when Ghost of Tsushima launches exclusively on the PS4 at some point in the future.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...