Monster Hunter World PC Will Have Visual Parity With Console Versions

However, Capcom will "consider" releasing a free update after launch for improvements.

Posted By | On 10th, Jul. 2018

Monster Hunter World Updated Event Schedule 2

After what seems like an eternity, Capcom finally announced that Monster Hunter World would be coming to PC on August 9th. Since then, we’ve learned a lot about the game, including its specifications and pricing. Producer Ryozo Tsujimoto confirmed a bevy of other details with PC Gamer, including the quality of visuals compared to the PS4 and Xbox One.

When asked if any visual improvements or changes had been made, Tsujimoto said that the PC version will have “parity” with the console releases. “When the game launches, the visuals will have parity with the console versions, but we’re considering releasing a free update after launch,” he said. This seems to indicate that it will look as good as the console releases, albeit with 4K resolution and 60 FPS support.

As for why it took this long for Monster Hunter to come to PC in the first place, Tsujimoto said, “This is the first time we’ve taken a mainline Monster Hunter game to PC, so we wanted to take the time to get it right and do the proper research and preparation.”

Interestingly, according to Tsujimoto there’s nothing to announce with regards to modding at this time. Interestingly, when asked if there were any expansions planned, Tsujimoto replied that “We don’t have any plans at the moment.” Any rumours of major expansions adding new areas can be quashed for now it seems.

In the same interview, Tsujimoto also confirmed that Lunastra and Deviljho would be available after the PC version’s launch. They’ll arrive sooner on PC than they did on console versions, though, so don’t fret. Furthermore, Capcom will do its best to synch up future updates, but platform differences might prevent that from happening.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...