Control Will Be 15-20 Hours Long, Says Remedy

That's for critical path completion and "a few side missions".

Posted By | On 04th, Jul. 2019

control

Remedy Entertainment are trying new things with Control. While they’re still promising the sort of single player narrative-focused (and weird) experience that they’ve always been known for, this time, they’re also focusing a great deal more on the gameplay aspects as well, from its reactive gameplay, to its Metroidvania level design, to its side quests, and a lot more.

With there being a lot more “game” in this game, then, that should also mean that it’ll be a longer and meatier experience, with more hours of play time on offer- which definitely seems to be the case. We recently sat down for an interview with Mikael Kasurinen and Brooke Maggs, director and narrative designer on the game respectively.

When asked about how long an average playthrough of the game would be, they told us that though they don’t have exact numbers right now – owing to the fact it’s a “complicated, large game” and “can be played through in multiple ways”, it’s going to be roughly 15-20 hours long if you finish the campaign and do “a few side missions” along the way- which seems like a really good length for the game, especially since it promises to be pretty replayable with its much more systemic gameplay.

Control is due out on August 27 for the PS4, Xbox One, and PC- we recently got a look at over 25 minutes of very impressive gameplay footage. Take a look through here. Our full interview with the devs will be going live soon, so stay tuned.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...