Between blasting through hordes of zombies as Leon or sneaking by them as Grace, Resident Evil Requiem promises an incredibly tense experience. However, if it’s too much for some players, especially those not used to survival horror, there will be a Casual Mode available at launch.
It promises a more “relaxed” experience, and the addition of aim assist for much easier headshots. For those who want something more challenging, there’s Standard (Modern), which is a “balanced experience of suspense and accomplishment.” You can expect a difficulty level that’s more akin to the modern Resident Evil games.
And for those seeking a more old-school experience, there’s Standard (Classic). The difficulty here is “similar to classic Resident Evil games” and recommended for long-time fans with the return of ink ribbons. However, they don’t fully replace the traditional save system for both characters, instead limiting auto-saves for Grace.
At this point, it doesn’t seem like Leon will use them at all. Although Capcom didn’t confirm whether his vehicle would be drivable or address rumours about his more open levels, director Koshi Nakanishi did tease that Elpis is a “key part” of the game. Furthermore, Leon seems to have a secret relating to it. And while zombies have become more realistic, right down to an imposing butcher, there are still mutated foes, like this giant hulking monstrosity that pursues Grace.
Launching on February 27th, Resident Evil Requiem will be available for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Capcom previously confirmed there wouldn’t be a demo, since it’s focused on finishing the game, but Nakanishi promised that there’s “much more to share” before release.















