Xbox Series S Could Present Challenges For Future Titles, Says Chief Technical Officer Of 4A Games

Oleksandr Shyshkovtsov mulls over potential compromises down the road.

Posted By | On 16th, Feb. 2021

xbox series s

Last year Microsoft took the unusual route of releasing two next generation consoles: the Xbox Series X and Xbox Series S. The Series S was on the lower end spec-wise, and priced as the cheapest of the three systems that released in 2020 as a result. Its existence has been one much talked about. It seems in general, most developers don’t see it being an issue. Now we have one more to weigh in on possible challenges down the road.

In an interview with Wccftech, 4A Games Chief Technical Officer Oleksandr Shyshkovtsov, the developer of the popular Metro series, was asked about the Series S. Specifically, he was asked if he thought the system’s known RAM issue would be a problem. He said he didn’t think the RAM specifically was going to be an issue but that there could be challenges with the system down the road with how they develop. It seems like, for the time being, they don’t have any problems developing for the Series S, but sees potential for that to be a challenge down the road.

“The RAM is not an issue for us (currently), but GPU performance presents challenges for future titles,” he said. “Our current renderer is designed for high spatial and temporal resolution. It is stochastic by nature. Dropping any of those would require us to do more expensive calculations dropping performance even further. We have a compromise solution right now, but I am not satisfied with it yet.”

The latest game from the studio, Metro Exodus, is available now, and will get a release on PS5, Xbox Series X/S as well as an enhanced version of the PC release sometime this year.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...