Ghost of Tsushima: Iki Island Expansion Length Revealed, Similar to Act 1 of Base Game

In a recent interview, Ghost of Tsushima: Director's Cut creative director reveals the scope of the expansion relative to the base game.

Posted By | On 29th, Jul. 2021

ghost of tsushima director's cut

In a recent interview with Push Square, Ghost of Tsushima: Director’s Cut‘s creative director Nate Fox talked about the length of the game, which seems to be a burning question in the hearts of many fans. In the interview, Fox said that the game’s length is similar to Act 1 of the main game, Izuhara.

While Izuhara is a pretty meaty chunk on its own – offering anywhere from 10 to 20 hours – even more if players want to see and do everything, the length greatly depends on player choice at the end of the day. Hence, Fox’s answer to the question revolves more around the scope of the expansion, rather than citing a specific number of hours.

Of course, this aligns with a previous leak suggesting the same. While the pricing models of Ghost of Tsushima: Director’s Cut are still disappointing, this new information does give one more reason to be excited about the game.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...