Ghost of Tsushima Director’s Cut – Patch 2.12 Adds Nightmare Story/Survival Matchmaking to Legends

Along with bug fixes and quality of life, enemy spawn points will also be randomized for each new match of Survival and Rivals.

Posted By | On 04th, Nov. 2021

ghost of tsushima legends

Sucker Punch Productions has a new patch coming up soon for Ghost of Tsushima Director’s Cut with a focus on changes to Ghost of Tsushima: Legends. Patch 2.12 randomizes enemy spawn points in Survival and Rivals for each new match, though Nightmare Survival will offer a fixed spawn pattern each week. This is to ensure a level playing field for those grinding the leaderboards.

Perhaps more important is that the patch will introduce matchmaking for Nightmare Survival and Nightmare Story, allowing players to fill empty slots. The feature is in the “testing” phase and Sucker Punch is monitoring to ensure it “doesn’t upset game balance.” It may even be removed later based on player feedback so give it a shot now while you can.

Check out some of the patch notes below with the full notes here. Ghost of Tsushima is currently available for PS4 with the Director’s Cut having released in August for PS4 and PS5. The latter added the new Iki Island expansion along with DualSense support and full lip-syncing for Japanese audio.

Ghost of Tsushima Director’s Cut Patch 2.12

Patch 2.12

  • In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.
  • However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
  • Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
  • Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
  • Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
  • Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story.
  • For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.
  • Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield: Shattered Space Launches in September, Call of Duty: Black Ops Gulf War in October – Rumour

Starfield: Shattered Space Launches in September, Call of Duty: Black Ops Gulf War in October – Rumour

Meanwhile, Microsoft Flight Simulator 2024 will launch in November, according to a new report.

Indiana Jones and the Great Circle Coming in December, Avowed in November – Rumour

Indiana Jones and the Great Circle Coming in December, Avowed in November – Rumour

Microsoft will announce release dates for multiple upcoming first-party titles at the Xbox Games Showcase in J...

Star Wars: Hunters Launches on June 4th

Star Wars: Hunters Launches on June 4th

The free-to-play competitive multiplayer shooter will be available for Nintendo Switch, iOS and Android, with ...

Destiny 2: Into the Light – Pantheon is Now Live

Destiny 2: Into the Light – Pantheon is Now Live

Available until June 3rd, the new activity challenges players to defeat raid bosses, one after another, to ear...

Tekken 8 Balance Patch Arrives May 7th, Nerfs Azucena, Dragunov, Jun and More

Tekken 8 Balance Patch Arrives May 7th, Nerfs Azucena, Dragunov, Jun and More

However, other fighters like Asuka, Bryan, Jack-8, Zafina and Kuma have received several adjustments to make t...

Shin Megami Tensei 5: Vengeance Trailer Showcases New Nahobino Form and Da’at

Shin Megami Tensei 5: Vengeance Trailer Showcases New Nahobino Form and Da’at

The enhanced version of Shin Megami Tensei 5 is out on June 14th for PS4, PS5, Xbox One, Xbox Series X/S, PC a...