Acclaimed side-scrolling Metroidvania GRIME is available now on Xbox Series X/S, PS5, Xbox One, and PS4. In addition, a free DLC, Colors of Rot, is available for all platforms, including PC. Check out the release trailer below.
Colors of Rot adds a large new area, bosses, abilities, Traits, weapons, and enemies. New music and NPC interactions have also been added along with the new Cinematic and Achievements. Backtracking to previous areas will reveal hidden challenges, and upon beating the final boss, you can also fight endgame variants of the other bosses.
Other quality-of-life features include reworks for Grieving Rockgiant and Artisan of Flesh. Furthermore, it’s now possible to equip any weapon (with a damage penalty), and the map now tracks your steps back to the Beacon. Warp is also moved to the new bosses and is available mid-game. Check out the full patch notes below.
As for the Nintendo Switch version, a release date is still pending, so stay tuned for further updates.
Colors of Rot DLC – Patch Notes
- A new, massive area.
- New Bosses.
- New Abilities.
- New Traits.
- New Enemies.
- New Weapons.
- New Music.
- New NPC interactions.
- A New Cinematic.
- Hidden backtracking challenges, as a reward for re-visiting previously explored areas.
- Refreshable Healing that can be collected from chasing runners.
- The ability to refight endgame variations of bosses after defeating the final boss.
- New Achievements.
Quality-of-life Changes & Adjustments:
- Game optimization resulting in much better game performance & more graphical options to better control how the game runs.
- Reworked Minibosses: Grieving Rockgiant & Artisan of Flesh. (Both bosses have felt somewhat underwhelming. Grieving being too much of a rehash of Harmless, now has all new attacks. Artisan will now teleport to melee attack you, giving you a chance to parry them as well.)
- You can now equip any weapon at any time, but with a major damage penalty. (Being able to test weapon move sets before committing to their stat requirement has been one of the most highly requested changes. Done!)
- The Map now tracks your steps before finding the area Beacon. (While we are not getting rid of the Beacon system, I’ve still wanted to look for a way to mitigate some of the frustrations of players who ended up getting lost for more than they should. The map will now track your steps without revealing the area, similarly to Code Vein.)
- The Warp ability has been moved to one of these new bosses, and can be gained around the mid game.
(Another highly requested change. The ability to Warp can now be gained far earlier into the game, depending on player exploration and skill.) - Fall damage nerfed significantly across the various height tiers. (While we can’t rid of Fall damage all-together, it is too integral to the level design, we can mitigate it farther.)
- Added the option to increase NPC speech bubble text size.
(Especially useful for you Steamdeck players!) - Alternative controls to Pull.
(No longer limited to use pull with Mouse alone. Can now aim using directional keys.) - Garden enemies have been replaced with new types. (The Flower Foe’s have been one of the most frustrating mob enemies in the game. They’ve been reduced in numbers and tweaked to make Garden less intense than The Carven Palace.)
- Large shell lurker drop rate significantly increased for bloodmetal Chunks. (If you’re going to farm, may as well make it less tedious.)
- Climbing and platforming feel has been tightened up.
- Heavy weapons Force cost reduction.
- Added arrow indicators to the pullable moving platforms in Carven Palace, to better indicate which direction they can be pulled to.
Balancing:
- Slow & Very Slow weapons buffed with lower Force costs.
- Fledgling Yr and Tonguebrute traits have been nerfed.
- Bloodmetal Scythe air special damage nerfed.
- Minor Nerf to Chisel Nails Duration and Higher Force Cost for the special.
- Piercer Trait changed and replaced with a new DLC enemy type.
- Slight increase to Force regen.
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