Resident Evil 4 Remake’s Krauser Knife Fight Will Revolve Around the New Parry Mechanic

The development team's ideas for how to recreate the boss fight for the remake led to the creation of the mechanic.

Posted By | On 10th, Feb. 2023

resident evil 4

Capcom has confirmed that the upcoming Resident Evil 4 remake won’t be cutting out any locations from the original game, but that doesn’t mean it’s not going to still be a very different experience from the 2005 horror shooter. A number of significant story and gameplay changes have been confirmed, including a new knife parry mechanic and the removal of QTEs– and both of these, interestingly enough, owe their existence to the infamous Krauser boss fight.

The boss fight, late on in the original game, saw protagonist Leon going up against Krauser in a long, intense knife fight that was built entirely around QTEs. Speaking to Game Informer, the remake’s directors, Yasuhiro Ampo and Kazunori Kadoi, explained that the idea for the knife parry mechanic when the development team was thinking of how to design the Krauser fight in the remake without the use of QTEs. Once that happened, the development team decided to implement the new mechanic throughout the game.

“Once the parry mechanic had been implemented, from that point when I played the original, I found myself wanting to parry in the original as well,” Kadoi said. “That was when I felt things became really interesting.”

While there will be some who’ll be lamenting the lack of QTEs in the Resident Evil 4 remake, given how prominently they were featured in the original game, there’s little doubt that a boss fight built entirely around quick-time events wouldn’t be received very well by modern audiences. On the other hand, one that revolves around a parrying mechanic is likely to be significantly more appealing, so we’re curious to see how it’s implemented in the game.

Resident Evil 4 launches for PS5, Xbox Series X/S, PS4, and PC on March 24.


Keep On Reading!

GTA 6’s Weather System Includes “Moving Storm Systems,” “Dense Atmospherics,” and Hurricanes

GTA 6’s Weather System Includes “Moving Storm Systems,” “Dense Atmospherics,” and Hurricanes

Expect different weather across locations, with "recently showered areas to remain wet" and "persistent puddle...

GTA 6 Features Over 170 Animal Species, Including Never-Before-Seen Additions

GTA 6 Features Over 170 Animal Species, Including Never-Before-Seen Additions

Rockstar's Michael Kane says the team wanted to "faithfully include" the "diverse animal ecosystem" of Florida...

GTA 6’s World Consists of Six Regions, Vice City Completely Rebuilt and Expanded

GTA 6’s World Consists of Six Regions, Vice City Completely Rebuilt and Expanded

"We obsessed about every part – the rooftops, the alleys, the internals and everything in between," says Roc...

GTA 6’s Latest Screenshots Showcase Hunting, Thunderstorms, Wildlife and More

GTA 6’s Latest Screenshots Showcase Hunting, Thunderstorms, Wildlife and More

As part of its latest cover story, Game Informer has revealed 12 new stunning gameplay images for Rockstar's u...

The Witcher 3: Wild Hunt Sets New All-Time Concurrent Player Record on Steam With Remastered Release

The Witcher 3: Wild Hunt Sets New All-Time Concurrent Player Record on Steam With Remastered Release

Peaking at over 120,000 concurrent players, the Remastered version of the timeless classic is off to a strong ...

Control Resonant Benefited from The Power of the PS5, Says Lead Gameplay Designer

Control Resonant Benefited from The Power of the PS5, Says Lead Gameplay Designer

"We wanted bigger draw distances, more physics objects, and more enemies on screen," said Sergey Mohov in an i...