Everwild is Now More Like Viva Pinata Than a Survival Game – Rumour

Previous reports have confirmed that development on the troubled title was rebooted in 2020 following the departure of its previous director.

Posted By | On 05th, Jun. 2023

everwild

It’s been nearly four years since Everwild was announced, but there’s been little to no clarity on what the game is even going to be. Though what we saw of Rare’s game at the time certainly looked gorgeous, beyond vague indications that it could be a survival game of sorts (or at the very least feature survival elements), there has been no concrete word on what Everwild is going to turn out to be.

Of course, reports have revealed that Rare itself has been unable to nail down a concrete direction for the game throughout its long development cycle, with the developer having rebooted the project after the departure of its previous creative director. Since that reboot, it seems, the title seems to have taken on a different shape than originally intended.

According to VGC’s Andy Robinson, who recently took to Twitter to touch on Rare’s elusive game, Everwild might no longer be as much of a survival game as its early showing had suggested it would be, and instead seems to be adopting elements that are similar to Rare’s  Xbox 360 title Viva Pinata.

While Robinson hasn’t elaborated on what that will entail, Viva Pinata was a game that focused on simulation mechanics, with quite a bit of emphasis placed on gardening and restoring neglected locations as a result. Exactly what sort of cues Everwild is taking from that premise remains to be seen.

Around the time that reports of Everwild’s development reboot emerged, Xbox Game Studios boss Matt Booty said that the claims were “a little extreme”, though subsequent reports have insisted that the title’s development is “a real mess”.

As per leaks, in the wake of its last reboot, Everwild was tentatively targeting a 2023 or 2024 launch window.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

GTA 6: “Content-Ready,” Claims Insider Tom Henderson

GTA 6: “Content-Ready,” Claims Insider Tom Henderson

However, Rockstar Games is spending extensive time to polish the experience since a single glitch would be a "...

ARC Raiders: Players Monetize Blueprint Drops, “Pay to Pick Up” Meets Extraction Risk

ARC Raiders: Players Monetize Blueprint Drops, “Pay to Pick Up” Meets Extraction Risk

Players are venturing outside of the extraction shooter to spend exorbitant amounts on items and blueprints, t...

GTA 6: “Unless It Comes Out and It’s Terrible, No Open-World Dev Can Top Rockstar,” Says Saints Row Director Chris Stockman

GTA 6: “Unless It Comes Out and It’s Terrible, No Open-World Dev Can Top Rockstar,” Says Saints Row Director Chris Stockman

"It's going to be the biggest game, probably of all time," said Stockman, but he believes "it's entirely poss...

Elden Ring: Nightreign DLC Will “Take It Even Further,” FromSoftware Owner Says

Elden Ring: Nightreign DLC Will “Take It Even Further,” FromSoftware Owner Says

The co-op rogue-like shipped over five million units in less than two months, performing "well beyond initial ...

ARC Raiders Surges Past Battlefield 6 on Steam, If Only for a Moment

ARC Raiders Surges Past Battlefield 6 on Steam, If Only for a Moment

Embark Studios' acclaimed extraction shooter reached a new concurrent player milestone this weekend with 416,5...

Red Dead Redemption 2: 79 Million Milestone; Overtakes Mario Kart 8 in Lifetime Sales

Red Dead Redemption 2: 79 Million Milestone; Overtakes Mario Kart 8 in Lifetime Sales

Rockstar's critically acclaimed Western epic is now the fourth best-selling title of all time, edging out the ...