Uncharted 3 1.02 Patch Fixes Aiming; adds the Missing Motion Blur to Make the Graphics more Pretty

Posted By | On 28th, Nov. 2011

Naughty Dog has just released a new patch for Uncharted 3 and oh boy, it makes the game look even prettier. They say motion blur was missing in the retail build by accident and they have now rectified it. Gamers will be pleased to know that it fixes the aiming as well.

Check out the entire patch notes below.

Single Player

Movie cutscene viewer added (in the Bonuses menu, Single-Player only)

Technical

Fixed the missing Motion Blur effects (for Single Player only)
“Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)

Multiplayer

Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default

Gameplay

Medal streaks won’t reset if the host migrates to another user
Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.
Allow grenade throw while scoped
Tuned Pull Down range from 1.5 meters to 2.0 meters
Lowered the player running speed when players run ‘n gun by approximately 15%
Slightly increased the turn radius of run ‘n gun
Slightly decreased the turning speed during Sprint

Technical

Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
Fixed several cinema crashes
Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
Fixed certain cameras in Kick Offs and Pull Downs
Fixed a late join skin bug with locked content
Fixed a split-screen Buddy treasure pickup bug
Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats

User Interface

Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
Added a Facebook Sign Out option
Added the Add Friend functionality in the Facebook tab
Fixed voice icon for mics not appearing in Matchmaking lobby
Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.
Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.

Server

Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
Players no longer able to join party that is already in Matchmaking

Tell us what you think in the comments section below.


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