Assassin’s Creed Shadows Departs From Previous Action RPG Entries With Unclimbable Surfaces

Ubisoft's Simon Lemay-Comtois says this meant being "more thoughtful about creating interesting parkour highways" for its characters.

Posted By | On 08th, Jan. 2025

Assassin's Creed Shadows_03

Ubisoft recently released a detailed blog about parkour in Assassin’s Creed Shadows, showcasing many different maneuvers (many befitting Naoe, the “fastest” Assassin created yet). However, associate game director Simon Lemay-Comtois also revealed an intriguing fact: Not every surface is climbable.

It’s a departure from previous action RPG titles and more in line with 2023’s Assassin’s Creed Mirage. Lemay-Comtois said this is a “pretty big deal” for the team, and it meant being more “thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go and where Yasuke can’t, making our two playstyles even more contrasted.”

For those freaking out about having to – gasp – think when climbing, he reassures many of the surfaces are still climbable (the grappling hook assists with this). However, searching for “valid entry points” sounds more challenging than recent mainline titles, which is a good thing. After all, Mirage received significant praise for its parkour mechanics.

Assassin’s Creed Shadows launches on February 14th for Xbox Series X/S, PS5, and PC. The main story is “comparable” in length to Assassin’s Creed Origins, Odyssey, and Valhalla. Head here for more details on the combat for both characters.


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