Bioware orginally wanted to create a Lord of the Rings MMO but ended up making a Star Wars one

Posted By | On 21st, Jan. 2012

It is reported that Bioware’s mammoth MMO costed approx. $200 million and 800 people from over four continents toiled on it.

It’s also mentioned in a LA Times report that “the story runs 1,600 hours, with hundreds of additional hours still being written. Nearly 1,000 actors have recorded dialogue for 4,000 characters in three languages.”

What caught our eye was that, Bioware had initially planned to make a Marvel Comics MMO, but ended but doing a Star Wars one, and it looks like that went well.

“The idea for the [The Old Repubic] has its origins at a 2005 meeting between [BioWare producer Rich] Vogel and BioWare’s Zeschuk and Muzyka, two Canadian physicians-turned-game developers.

“After attempts to adapt “Lord of the Rings,” “A Game of Thrones” and Marvel comic book super-heroes like such as Spider-Man, the team signed a co-publishing deal with “Star Wars” creator George Lucas.”

If EA wants to recoup its investment, it’s going to be a tough task. They need at least 1 million people to buy the game and play for a year. It’s certainly an ambitious project by EA, and critically it has been well received as well.

But the rewards are plenty if EA manages to get to that stage, which WoW has demonstrated with almost $3 billion in profit over 7 years for Blizzard.

“There’s no other opportunity to make money like this in the entertainment industry because people keep paying to play continuously,” said Bruce Hack, a former chief executive of Vivendi Games.

This is the main reason why EA spent so much on this project, because if SWTOR becomes really successful, $200 million will seem like a really tiny amount in retrospect.

Tell us what you think in the comments section below.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...