007 First Light, Screamer Among Games to Launch With Nvidia’s RTX and DLSS 4 Support

S-Game's "Soulframe" Liang, as well as developers from IO Interactive have spoken about working with Nvidia to bring in these features.

Posted By | On 06th, Jan. 2026

007 First Light_04

Among a slate of announcements Nvidia made at CES 2026, the company has also confirmed that a number of major upcoming games will be launching with support for DLSS 4 and RTX features. This line-up includes Capcom’s Resident Evil Requiem, S-Game’s Phantom Blade Zero, Gaijin Entertainment’s Active Matter, Emptyvessel’s DEFECT, Milestone’s Screamer, and IO Interactive’s 007: First Light. These titles join the line-up of over 250 games that already support DLSS 4 and Multi Frame Generation.

All three of these games got trailers showing off how they would make use of Nvidia’s RTX and DLSS 4 features. Resident Evil Requiem, for instance, will be capable of running at over 200 frames per second with path tracing enabled thanks to Multi Frame Generation. Phantom Blade Zero will similarly launch with all of these features available on day one of its September 9 release, and 007: First Light will be able to make use of these features to get improved visual details while still maintaining high and steady frame rates.

Similar videos have also been released for Active Matter, DEFECT, and Screamer, which you can check out below. These videos showcase gameplay making use of features like path tracing and ray-traced global illumination with high frame rates thanks to the use of DLSS 4 and technology like Multi Frame Generation. All of these showcases were recorded with the games in question running at 4K.

A number of developers from IO Interactive, including franchise art director Rasmus Poulsen, principal engineer and development manager Henrik Schlichter, and the studio’s CTO Ulas Karademir spoke about how 007: First Light will make use of these features.

“The primary tech that we are developing together with Nvidia is all the DLSS features, especially of DLSS4,” said Schlichter. “Everything from Multi Frame Generation to Super Resolution is incredibly useful and something that we have integrated very very closely into the game. We’ve made a new volumetric smoke system that really tries to push the limits of how we can represent smoke and fog and explosions in the game. And this is something that’s not been done anywhere before.”

“Having software and hardware working together and getting the best out of it while using these techniques really helps us to push the limits,” said Karademir. “To give us the freedom that our designers can really go beyond the limitations of the hardware.”

Phantom Blade Zero creator “Soulframe” Liang also spoke about some of the PC-exclusive features that will be available in the action title, thanks to the collaboration between developer S-Game and Nvidia.

“The very good thing for PC gamers is they have different ways to experience the game,” said Liang. “I think RTX and DLSS 4 are the main features that enhance our game a lot. The rain is one of our core environmental features, so having a convincing presentation of anything in the rain is important, and we count on ray tracing systems for this. It’s difficult to maintain the frame rate while you have the frame rate while you have top notch graphics. So DLSS 4 and other Nvidia technologies support us to get stable frame rates while getting the best graphics.”

007: First Light was originally slated for release in February. Last month, however, IO Interactive announced that it is pushing back the title’s release to May 27 instead. The earliest of these releases is going to be Resident Evil Requiem, which is coming to PC, PS5 and Xbox Series X/S on February 27. DEFECT and Active Matter will be coming out later this year, while Screamer is coming out relatively earlier; on March 26.


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