Control Resonant’s Metro Fault, Featuring Trains Running in Every Direction, Shines in New Gameplay

One of several dungeons that players will encounter in Manhattan, it holds secrets and a powerful new traversal ability for Dylan.

Posted By | On 08th, Aug. 2026

Control Resonant_04

Control Resonant is about seven weeks away, but leave it to Remedy Entertainment to tease us with even more paranatural delights. Case in point, the Metro Fault, a “dungeon” which Dylan enters despite a warning from Zoe. It’s apparently where trains have been chasing people, leaving none alive. Lovely. Check it out below courtesy of IGN First.

The truth is even more complicated, as trains roam every single axis. While Dylan can reorient himself on different surfaces to avoid them, he must also fight off various Mold enemies. Some go down with a few quick strikes, but others require breaking with heavy attacks and executing. It’s here that we see the Aberrant glowing red, potentially with fire damage, and taking down grounded and flying foes alike.

Of course, the other big part of this gameplay is Jesse, Dylan’s sister, who’s seemingly dealing with something and willing herself not to forget. The two meet several times but are just as easily separated. Interestingly, she reveals that she didn’t wake Dylan to help but to “run.”

While we don’t see it in action, the Metro Fault is where he’ll learn Reach, which serves as a grappling hook. After completing the dungeon, you can activate fast travel to return, which could have end-game (or New Game Plus) implications.

Control Resonant arrives on September 24th for Xbox Series X/S, PS5, and PC. Head here for more details on its playtime, which should prove incredibly meaty for narrative fans and completionists alike.


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