No Man’s Sky Studio Co-Founder Says “There is Probably Some End Date” For New Content

In an interview, Sean Murray spoke about how exciting it can be to revisit an older game because it got brand-new content.

Posted By | On 13th, Aug. 2026

No Man's Sky Worlds Part 2

While developer Hello Games is likely quite busy with its in-development project – Light No Fire – the studio hasn’t quite stopped releasing more content for No Man’s Sky. In an interview with GamesRadar, studio co-founder Sean Murray spoke about celebrating the 10th anniversary of No Man’s Sky, and what the team has in store for the space-based survival crafting game’s next decade.

Interestingly, Murray noted that “there probably is some end date” for new content coming to No Man’s Sky. “But if you had asked me five years ago, I would have thought we would have passed it by now.” As for why Hello Games continues to make more content for No Man’s Sky, Murray said that he likes it when old games get major updates. Pointing to the 30th anniversary update for the original Quake developed by MachineGames, Murray spoke about feeling excited to go back to an older game.

“I saw MachineGames put out an update for Quake – some new levels. And I was a big fan of Quake when it came out. It was one of my real inspirations for getting into making games. And I see that it’s a 30-year-old game, and they release some new levels, and I think there are people who would look at that and say, ‘What’s the point? Why have they done that?’

“For me personally, I think that’s so cool and joyous. I’m excited to go back and have that nostalgia and play. And I was talking to someone on the team who is like, ‘Who’s even making that? Who cares? Who’s still there?’ Almost the implication of: wouldn’t it be sad if it was somebody who had worked on Quake for 30 years? And I just think it’s cool. I can see a real joy in making some new levels for Quake.”

Hello Games has already confirmed that it is working on yet another massive update for No Man’s Sky. Titled Cosmos, little is known about the update. However, its name might indicate that the development team has big plans for No Man’s Sky’s space travel systems.

The title got its last major update back in May. Dubbed The Swarm, the update brought in what is likely the biggest Expedition in No Man’s Sky yet. It included a time-limited campaign that involved Travellers working together in teams of three to take on the Hive of Glass.

Prior to this, No Man’s Sky also got turn-based creature battles with its Xeno Arena update. The new gameplay elements allow players to collect creatures from across the universe and pit them in battles against one another. These creatures can even be genetically altered to get more benefits, like higher stats and stronger attacks. Players who would prefer to avoid putting their creatures at risk can partake in holo-battles, which avoid any harm from falling on the creatures.

Xeno Arena was a follow-up to February’s Remnant update, which brought in the Gravitino Coil – a new module for the Multi-Tool that can be used to pick up large magnetized objects, and even Sentinel drones.


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