Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Publisher Secret Mode noted that the amount of feedback has been massive, and that Fuse Games didn't want to "overpromise" on things.

Posted By | On 10th, Nov. 2026

Star Wars Galactic Racer_05

While Star Wars: Galactic Racer has certainly been quite a success for developer Fuse Games, some players are now starting to get frustrated with the studio’s silence about potential future content plans for the racing game. To allay some of these frustrations, publisher Secret Mode revealed through its Discord server that the development team has been “logging feedback” that it has gotten from players. The silence stems from the fact that the amount of feedback has been quite massive.

Another reason for Fuse Games’ overall silence regarding the matter comes down to the team not wanting to “overpromise” on what it can deliver as potential DLCs or updates. Rather, announcements will only be made once the team has made concrete decisions. One of the examples mentioned is the ability for players to change key bindings. “We’ll only make announcements about feedback being implemented or changes being made to the game once they’re 100% confirmed.”

Star Wars: Galactic Racer came out last month on PC, PS5, and Xbox Series X/S to critical acclaim. Fuse Games even celebrated the critical reception of the title with an accolades trailer showing off all the good things that have been said about the fast-paced arcade racer. In our own review, we gave the title a score of 9 out of 10, praising its core racing mechanics, satisfying takedowns, roguelite structure, and ability to capture the Star Wars vibes perfectly, among other things.

The success seen by Star Wars: Galactic Racer might also come down to the fact that the title has been designed with the idea that modern players can handle a higher level of cognitive load than they used to during the heyday of the Burnout series. Studio CEO Matt Webster spoke about this last month.

“One of the things that’s really interesting for me is that modern gamers can manage a greater amount of cognitive load. We are asking way more out of players in this game than I think we’ve ever done in a racing game with multiple boost things, pressing more than one face button at a time, switching up the abilities, and thinking strategically and tactically at the same time whilst traveling at 700 kilometers an hour and your eyes are on stalks. It’s quite amazing.”

Webster has also spoken about how “Games should challenge players”, and noted that modern games tend to “throw rewards at you – dopamine hits of reward, reward, car, car, car! Eventually, if that’s just one note, then you start to tune it out.” When it comes to Star Wars: Galactic Racer, on the other hand, he said that “this game should challenge you. We wanted to front that up so you feel like, ‘a hard-fought fifth place – yeah I’ll take it.’”

These statements by Webster are noteworthy for fans of the arcade racing genre since it has largely been dominated by titles like Forza Horizon 6. The fact that Star Wars: Galactic Racer’s development team was made up of veterans who have previously worked on the Burnout franchise has also likely played a major role in this regard.


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