AMD’s supersampling tech FidelityFX Super Resolution is out for developers to implement in their PC games now, and many have started adding support already. Not too long ago, Microsoft stated that they’d be sharing details regarding FSR implementation on Xbox soon as well, and as promised, they’ve provided those new details.
Over on Twitter, Jason Ronald, director of program management at Xbox, recently confirmed that AMD’s FidelityFX Super Resolution is now available to Xbox developers. The supersampling tech has been added to game development kits and is preview. Surprisingly enough, not only is it available to developers on Xbox Series X/S, but also on Xbox One.
Developers have been talking about how easy it is to implement FSR in their games, with most stating that it’s taking them merely a few days to do so, so here’s hoping that continues with implementation on consoles as well. As for whether FSR is also going to come to PlayStation, that remains to be seen for now.
Excited to continue our close partnership with @AMD and see what game developers can do with FidelityFX Super Resolution, available to preview in our GDK today for @Windows, @Xbox Series X|S and #XboxOne consoles. pic.twitter.com/A446cNRUug
— Jason Ronald (@jronald) June 24, 2021