AMD has launched its supersampling tech, FidelityFX Super Resolution, with seven games supporting it at launch, and a whole slate of games confirmed to be adding support for it down the line. We’ve heard from developers in the past about the potential of FSR, but what are the devs who’ve already worked with the tech saying about it?
AMD recently uploaded several video interviews with developers of games with confirmed FSR support (transcribed by Wccftech), and the one thing they all seem to agree on is that tech is very easy to work with. Pretty much every developer has been able to add FSR support in just a few days, which is something we’ve heard from Square Enix studio Luminous Productions as well, whose Forspoken is supporting FSR.
Said Mateusz Makowiec, CTO at Terminator Resistance developer Teyon: “FSR is open source, so we were able to merge it with our internal engine changes. It took maybe a day to integrate it with the engine and then some time to add the option to the UI. We didn’t need to make any tweaks, it just worked.”
The Riftbreaker developer Exor Studios’ COO Pawel Lekki said: “FidelityFX Super Resolution is great because it’s super easy to implement. The initial implementation took us two days and as soon as we got implemented we started tweaking the game, the engine, to make it look as good as possible. That additional tweaking time was about an additional week, so in total I think the implementation time was just a bit over a week. This is really not a lot in terms of game development time schedules. Regardless of the platform, we can deliver the same technology, we don’t have to customize it per vendor, it just works.”
Evil Genius 2 studio Rebellion’s founder and CTO Chris Kingsley said: “Implementing FSR in our games was very easy, it was pretty much drop-in and it was only a few days. It was remarkably easy, I think it would be fair to say.”
Teemu Jyrkinen, CEO and creative director at Kingshunt developer Vaki Games said: “As a small game studio, we want to use technologies which are easy to implement and easy to use. With AMD FidelityFX Super Resolution, the implementation was easy and we could see the benefits right away from the first playtest.”
Finally, Godfall developer Counterplay Games’ CTO and executive producer Emil Anticevic said: “It was important to us that their upscaling technology is an open solution, because this allows us not only to easily implement this in Godfall but also to customize it to achieve even better results. Not only is FSR easy to implement and to see a substantial performance boost, but it does so regardless of what brand of hardware you’re running on.”
Of course, the actual impact of FSR implementation remains to be seen, but early signs seem to be promising. Here’s hoping we see positive results in the not-too-distant future.
You can check out AMD’s partner showcase videos with the aforementioned developers below.
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