Amnesia: Rebirth Combines the Tight Gameplay of Amnesia With the Narrative Focus of SOMA, Developer Says

Frictional Games want to "form a really coherent and nice package."

Posted By | On 13th, Oct. 2020

amnesia rebirth

Frictional Games don’t need to prove themselves to anyone in the horror genre. With Amnesia: The Dark Descent and SOMA, the studio has built two excellent horror titles- both of which excel in different ways, but both share common ground in how effectively they scare and unsettle their players. Soon, Frictional will be returning with their next game, Amnesia: Rebirth– and with it, they’re hoping to learn from all of their past experiences and create a game that borrows strengths from all of them. 

Speaking in an interview with EurogamerAmnesia: Rebirth creative director Thomas Grip said that the upcoming horror title is, in many ways, a culmination of Frictional’s work over the past decade, combining the narrative-focused approach of SOMA with the tighter and more grounded gameplay of Amnesia: The Dark Descent.

“In some ways, Amnesia: The Dark Descent was a newer and better version of Penumbra, and, in some ways, I even think SOMA is a better version of Amnesia,” Grip said. “One of my annoyances when doing Amnesia was that the player didn’t confront the things we wanted them to confront when we first made the designs. With SOMA though we went all in and wanted people [to really] confront the thematics… but it also felt like the gameplay didn’t hang as tightly together as it should have with the themes we wanted.”

“We’re trying to do what we did in SOMA in terms of the overarching narrative, but we’re trying to get back to better lower-level gameplay – which I feel we had in Amnesia – and then combining those two together to form a really coherent and nice package,” he continued.

“We’ve learned so much and gained so much confidence in doing SOMA, that now I think we can really do it on a purer horror experience as well, and that’s what we’re sort of aiming for with Rebirth,” Grip said. “Tthere’s gonna be scares with monsters popping up from unexpected places and so on, but if everything goes as we want it to, that’s not what’s gonna keep you up at night. That’s gonna be the long-term effects of the journey throughout the game and the choices you end up making. That’s the thing that’s gonna be haunting you in the very end.”

Amnesia: Rebirth launches for PS4 and PC on October 20. You can learn more about the game in our interview with Grip through here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...