Amnesia: Rebirth Combines the Tight Gameplay of Amnesia With the Narrative Focus of SOMA, Developer Says

Frictional Games want to "form a really coherent and nice package."

Posted By | On 13th, Oct. 2020

amnesia rebirth

Frictional Games don’t need to prove themselves to anyone in the horror genre. With Amnesia: The Dark Descent and SOMA, the studio has built two excellent horror titles- both of which excel in different ways, but both share common ground in how effectively they scare and unsettle their players. Soon, Frictional will be returning with their next game, Amnesia: Rebirth– and with it, they’re hoping to learn from all of their past experiences and create a game that borrows strengths from all of them. 

Speaking in an interview with EurogamerAmnesia: Rebirth creative director Thomas Grip said that the upcoming horror title is, in many ways, a culmination of Frictional’s work over the past decade, combining the narrative-focused approach of SOMA with the tighter and more grounded gameplay of Amnesia: The Dark Descent.

“In some ways, Amnesia: The Dark Descent was a newer and better version of Penumbra, and, in some ways, I even think SOMA is a better version of Amnesia,” Grip said. “One of my annoyances when doing Amnesia was that the player didn’t confront the things we wanted them to confront when we first made the designs. With SOMA though we went all in and wanted people [to really] confront the thematics… but it also felt like the gameplay didn’t hang as tightly together as it should have with the themes we wanted.”

“We’re trying to do what we did in SOMA in terms of the overarching narrative, but we’re trying to get back to better lower-level gameplay – which I feel we had in Amnesia – and then combining those two together to form a really coherent and nice package,” he continued.

“We’ve learned so much and gained so much confidence in doing SOMA, that now I think we can really do it on a purer horror experience as well, and that’s what we’re sort of aiming for with Rebirth,” Grip said. “Tthere’s gonna be scares with monsters popping up from unexpected places and so on, but if everything goes as we want it to, that’s not what’s gonna keep you up at night. That’s gonna be the long-term effects of the journey throughout the game and the choices you end up making. That’s the thing that’s gonna be haunting you in the very end.”

Amnesia: Rebirth launches for PS4 and PC on October 20. You can learn more about the game in our interview with Grip through here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Sonic Racing: CrossWorlds Could be Showcased at Upcoming State of Play – Rumour

Sonic Racing: CrossWorlds Could be Showcased at Upcoming State of Play – Rumour

A swiftly-deleted tweet by Sonic Team producer Joel Youkhanna seems to suggest that the racer will receive a n...

Death Stranding 2: On the Beach Special Panel Announced for March 9

Death Stranding 2: On the Beach Special Panel Announced for March 9

Game director Hideo Kojima will "discuss and share new details" at SXSW 2025 on the open world title, which is...

10 Ways Like a Dragon: Pirate Yakuza in Hawaii Will be Different from Like a Dragon: Infinite Wealth

10 Ways Like a Dragon: Pirate Yakuza in Hawaii Will be Different from Like a Dragon: Infinite Wealth

Here's how Majima's upcoming pirate adventure will carve its own path.

Will Sony Offer a Disc Drive Option with the PS6?

Will Sony Offer a Disc Drive Option with the PS6?

WIll Sony continue to provide physical options with its next console?

Senua’s Saga: Hellblade 2 is Coming to PS5 “Pretty Soon” – Rumour

Senua’s Saga: Hellblade 2 is Coming to PS5 “Pretty Soon” – Rumour

Ninja Theory's action-adventure title is seemingly on the verge of a PS5 release, with a State of Play reveal ...

Lost Soul Aside Developer Seemingly Confirms Trailer for Upcoming State of Play

Lost Soul Aside Developer Seemingly Confirms Trailer for Upcoming State of Play

The long-in-development action RPG is set to launch for PlayStation 5 and PC sometime this year, and a new tra...